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Try turning off the sound in a Diablo game sometime you'll find your eyes have to work a lot harder to follow the action. Sound is a sometimes underappreciated yet integral element of the game's design, serving as a channel for communicating everything from incoming damage, to confirmation that a button press was registered by the game, to the intensity of a combat sequence. Today, we're taking a deep dive into the sound design of Diablo IV. Doing this world justice is a solemn responsibility. Lands where trials, treasure, and terrible monsters lie around every corner, equal parts familiar and boundless in its possibilities. Tales of powerful heroes standing against the onslaught of hell. Sanctuary should always be items glittering in dark dungeons. We have ways to go, and while much has changed, our commitment to the game is unwavering.
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With the help of your valuable feedback, we've steadily refined and deepened the game experience. You, Diablo’s fans, are a critical part of this team. Over the past few years, we've assembled a strong team with incredible passion for Diablo IV. In parallel with that important work, development of Diablo IV continues too. A lot has happened since our last blog and the hard work of practicing the values we aspire to must continue. Like many of you, our team has been reflecting upon recent events. As a design lead who has been working on this dark, shared, open world action role-playing game from the beginning, I’m honored to continue the vision of Diablo IV as its new Game Director, and I’m humbled to represent the team pouring their hearts into this game. Hello, and welcome once again to a new Diablo IV Quarterly Update.
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